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First concept image
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Initial HUD idea


Breathe is a psychological horror survival game with one goal, BREATHE.

You are on the bottom of the ocean and you must climb a fragile tower to the surface before you run our of air. The tower is swarming with creatures of the deep and you can use your air gun to scare them away but then you'll have less air to breathe.

For this project we worked in Unity3D. I wrote scripts in C# for the behaviours of the enemies and designed the sounds for the game.


Tyson Apiata, April Leckie, Mark Lindsey, Laura Harnett, Daniel Campbell


Coding, Sound design